Friday, January 28, 2011

Good Card, Bad Card #19


Let it snow, let it snow. I'm no scientist, but when every summer is the "hottest ever" and every winter has the "largest snowfall amounts ever" something might be contributing to that. 20,000 since the last Ice Age, maybe that's where we're headed as a planet. I'm no 'doomsday prophet', but you have to think something our species has done in the last 150 years will bite us in the ass. 20 years ago when you saw pictures of India and China they were walking and riding bikes. Well, they all have cars now. A billion more cars.... that can't be good.



Good Card: Vault of Tomorrow


Why: This is the best card most people don't use right now. I rarely see anyone else play it. Do you know what I download the most with it? Timescape. Having, basically, a 3rd timescape (I play two 95% of the time) is awesome. 'Double/Triple crewing' as I call it, is starting to come back around. Now that having non-skill dilemmas is crucial, some players cut cards like timescape. Since players attempt space first dilemma piles have shifted toward lower amounts of planet dilemmas overall. So I find it better to have a utility dilemma like Vault. Grab a dual stopper like Back Room Dealings. Or if I'm desperate go for the ultimate cheese Excaliban Drama. Grabbing Secret ID to get rid of a pesky Kirk or Archer never hurts either.





Bad Card: Gorgan


Why: I get so sad when I run into a Gorgan/Tactical Disadvantage dilemma pile. It's not unbeatable or anything, it just seems like no fun to play. The concept of being able to stop your opponent completely based on cards in your hand never sat well with me. It took the playing ability/skill tracking out of the game. I'm not very good at skill tracking, I should be all about these cards. But I believe the foundation of the game is dilemmas, and you should stop your opponent by knowing what he has out and what potential cheaters he can use. Not just stocking cards in your hands. This dilemma, plus Tactical, is why I've always stocked one copy of The Dreamer and the Dream for the past 3 years.
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Today's Pic: A 3-player, snowed-in, Twilight Imperium game. When your 8 year old takes Metacol Rex from you what do you do? You take it back! Then crush her army to teach her a lesson!!!!

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