Tuesday, January 18, 2011

Good Card, Bad Card #13


Lucky #13. Speaking of "getting lucky" (no, not that kind of lucky), let's talk about random selection dilemmas. These dilemmas you have to successfully hit the random selection for it to work. When it works it's great. When it doesn't, you usually wasted some precious counters and your opponent usually solves the mission. I call them "crapshoot" dilemmas, and I personally hate to use them. But there's some I throw in from time to time.





Good Card: Racial Tensions


Why: This is probably the most popular of the "crapshoot" dilemmas, and with good reason. The cost/reward ratio is excellent. 0-cost for 2 stops is solid. More important, it's chances of hitting are usually pretty good. Unless your opponent is playing Klingon or Borg you usually have a decent shot at hitting it. I should hate this card, it did cost me a Worlds Championship. But even I can't hate on a card that hit when I had 6 humans out of 8 personnel and it still found a way to beat me.






Bad Card: Arena


Why: Cost/Reward is horrible. 3-cost to get rid of one person? Bad Deal. That's like getting a mortgage from Bank of America. On top of that, it's chances of hitting aren't spectacular. Attributes > 18 is a coin flip straight up. If your opponent has any kind of attribute boost cheater and it's not going to work. Now I understand all dilemmas can't be gamebreakers, and trust me, I don't want them to be. I just want to be able to find a reason to stock any dilemma if I want to. You just can't do that with Arena.
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Today's Pic: "The Shelf", my hall of shame, items I've acquired during my Trek career. The WCT Founders Cup, numerous "not winner" trophies from Worlds, Trek books, OTSD boxes, Random Jobber hat, bottles of Schloss Picard, and a Enterprise that makes noise my son Connor likes to play with.

2 comments:

Kaiser said...

Solid choices, once again. The only reason I've found to run Arena is to increase my chances of stranding a single person in my Bajoran Combat deck.
The combo was The Clown Bitter Medicine - Arena - Excalbian Drama, which usually gave me a stopped mission attempt with 2 under and a stranded personnel I could beat up with one or two random Bajoran dudes for an easy 15-20 points to go round the corner.
Then again, any other wall that hits + flying in and beating them up with a full crew works just as well.

Love the pics of The Lab and your shelf; just try and get some better image quality up!

MidnightLich said...

Arena is solid in a Dominion Infiltration deck. When everyone is attributes -3, you can pretty much ensure it'll hit. That lets you put your guy with his guy in the GQ, ensuring some of your tricks work.

-crp