Tuesday, February 01, 2011

Good Card, Bad Card #20


We're back after a bit of a delay. Somebody in the trekcc.org chat room found me a website that lets you download the game Birth of the Federation for free. I lost my CD of that game years ago. That game is like crack cocaine for me. I start playing and then 5-6 hours just disappears. I used to play that game so much I would fall asleep then have dreams about it. It's like that TNG episode with the Ktarians, "The Game" (I think), you just can't stop playing it. It's not the greatest game ever, just really addictive. Now let's play a game called "Good Ship, Bad Ship".....


Good Card: U.S.S. Centaur, Patrolling Warship

Why: DS9 has two type of personnel: cheap one coster weenies and expensive 4-costers. When I play Ds9 I like to 'jobber drop' (lots of weenies). The problem with that is their attributes are garbage. This ship let's you get away with that a little bit. Plus Ds9 needed a regular ship. They had nothing but runabouts and 7-cost Defiants. Sorry, I don't count the Akira from Premiere, it's overcosted and requires too many staffers. If I need a 10 weapons ship I'll just play the Defiant. This ship combines with a previous 'good card' Anneli to make her attributes 7-7-7, now that's a great deal for a 1-cost personnel.


Bad Card: Tama

Why: When I want a Non-Aligned ship there are two options. #1, I want a low cost, two star staff ship, like Flaxian Scout Ship. #2, I want a 7-cost ship that does something crazy, like Kyana's Hope. I don't want a 7-cost ship, with 4 staffing icons with a lame ability. Am I really supposed to park a ship with 4 guys at your mission just to make you discard one card? Sure, it would be awesome to catch somebody napping and then lock them out of beaming down to their last planet mission during a game. But that's never going to happen. I loved the ship in 1E, but the 2E version is no good.
_________________________________________________
Today's Pic: I figured with all the Legacy drama going on it was time to begin my own Legacy. The dilemma is so easy to play I just told her, "If you draw it and have 4 points play it." She only played one game of Trek before, weeks before. So she lost 3 games, but managed to stop Daddy twice with Legacy. Sad thing is, if I played her deck, I would've went at least 2-2. On another note, kids like scoring points, even when they lose. Another reason we should have differential.

No comments: