Tuesday, February 08, 2011

Good Card, Bad Card #22


A long weekend of Twilight Imperium, BenHosp, a dirty LARP, puking at Neil's house, SuperBowl, Neil puking on the side of the road, speeding tickets and swine flu kept us away for awhile, but we're back in action. Now I'm sitting here, cutting the new set of Extreme Measures painfully slow, one page at a time. Looking at my speeding ticket, cursing the state of Maryland. That state is just one giant speed trap. So I'm going to relax, eat some bacon, and talk about cards. You never saw an angry man eating bacon.



Good Card: Dangerous Liaisons

Why: Not too many premiere dilemmas stand the test of time. This old school all-star doesn't get the respect, or play, it deserves. The cost is perfect, and the requirements aren't easy. It's a "player's card", it requires you to track skills. The only drawback is if you face a deck with tons of treachery (Cardassian or Dominion), but no dilemma is perfect. In a nutshell, this dilemma is everything a good wall dilemma is supposed to be.



Bad Card: Event Horizon

Why: That's the question I asked when I saw this card, why? Give up with the persistent keyword already. Enough. Don't get me wrong, I like the persistent dilemmas. They just don't need the keyword. This was somebody's dumb idea when Decipher was in it's death throes and it should've been buried there. This card sucks more than the movie Event Horizon.
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Today's Pic: I'm not sure of anyone else who still has a old Decipher DGMA tablecloth. We still use ours. I "stole" one at Origins one year. By "stole" I mean I told a Decipher employee I was taking it and they really didn't give a shit.

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