Tuesday, January 11, 2011

Good Card, Bad Card #8



Good Card: Show Trial

Why: I realized something during 2010, all the best dilemmas are 2 sentences. Dilemmas that take up the whole card with a paragraph annoy me almost as a set with every personnel with 3 lines of text. But they got this one right. 2 cost, stops a guy and then a little bonus if your opponent is winning. It's not dummy proof, if your opponent doesn't have a leadership or medical you could whiff. So you have to think a little.




Bad Card: Trellium-D

Why: Man, when they plotted that damaged Enterprise crew they tried to give them everything. A guy who blanks non-skill dilemmas, and a bodyguard for him. D'Vela + Tricorder to get past any skill dilemma. A guy who stops battle. A guy who stops kill dilemmas. A broken interrupt that plays from the next room. Then to top that off a 0-cost equipment to feed Grav-Trap. And it help you draw cards! Wow! I though they learned from Klingon TT/Mara/Koroth that you can't give a deck monster offense and defense, but I guess not. They have slowed the Archer deck down a little, but Trellium-D is available to every race, by throwing in a crappy mission as your 4th. I absolutly despise 0-cost eqiupment. Bat'leths make Kressari stupid, but at least you can't blow them up with Grav-Trap. By the way, it looks like crack pipe.

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