So I ask Charlie for another spoiler and he sends the "crime" card..... to the guy who spent 37 days in the country jail. The guy invites me on his podcast show and this is how he repays me? Thanks friend. I'm just joking, I don't think Charlie saw the connection, nor would I even be offended if he did. Russian girls, getting kicked out of Origins, I think I deserve my own Trek crime card.
Here we have Trilithium Heist. Technically, this dilemma is two sentences so I should be happy. But it's wordy, any dilemma with a theme is going to be. I'm going to give it a pass since it's trying to get crime cards back into the game. I'm happy about that. Problem is, all the good Thief decks are Non-Aligned and there's that NA super-hating dilemma out there (The Seen and the Unseen). So you have to be careful when deciding to pull the trigger with a thief deck. I doubt this spoiler will be as popular as Opaka was (everyone voted 'Good Card'), but for a theme card I think it's solid. Now to some cards that are solid, and not so solid.....
Good Card: Polywater Intoxication
Why: I love stuff that doesn't go under. That always catches my eye. Also, it's micro-team hate. That always puts a smile on my face. There's nothing better then when your opponent gets cute early in the game and tries a 6 person attempt, then you hit them with Hard Time & Polywater. The downside now is, those types of piles were seriously hurt by Archer and Legacy. Sure, we want people playing more skill-based dilemma, I'm all for that. But in the short term, you help micro-teaming and "jobber drop" (playing a deck with tons of weenies and attempting missions multiple times in a turn). Timescape doesn't require a skill, and that is a very, very important dilemma in 2E. And if none of those reason were enough to be a "good card", how about the picture? Even an android is ready to take care of that.
Bad Card: All-Consuming Evil
Why: There was one thing in ST:CCG that absolutely didn't need any help. That thing was Tragic Turn. I don't know how that went unnoticed during design and playtesting, but it did. Tragic Turn came out so long ago I can't remember the year. Yet, it still wins today (literally, like 4 days ago at US Nationals-West). Not only does it win, it dominates the field if people aren't prepared for it. Last year, at Continentals and Worlds, on Day 2 my first round opponents played Ohhh! Nothing Happened. Both saying, "I thought you were going to play Tragic Turn." Sorry guys, I played that Day 1, when you weren't thinking about it. Then I proceeded to beat them with Borg and Cardassian, both with pretty standard dilemma piles. So we all know what Tragic Turn can do, at least anybody who has a clue. The point of this is that we must be careful in the future not to design ANY cards that help Tragic Turn as much as All-Consuming Evil. Not even half as much.
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