So I have to credit my ass whooping last Sunday in Trek, going a pathetic 1-3 with Romulans, to turning around my poker game. Sunday night, coming home to some usual family mayhem, I had to lock myself in my room, put on some tunes, and hit some weights. Well, kinda like Forrest Gump, I figured since I started, I might as well keep going. So the next day I walked a few miles, next day more weights, next day more walking, etc. No coincidence, that after a month of treading water in poker, barely breaking even, that I finally had a breakout weekend. Three straight solid wins and feeling good again. Now I'm no fitness guy, believe me. I love my sugar, and shrimp burritos from Taco Bell. But just a little bit of exercise goes a long way mentally. Feeling good physically translates into feeling good mentally, and that gives you confidence. And that's the key in ANY card game. So I took that spirit, locked myself in The Lab and churned out some new decks. Tested them out with the Local Legend, before he went back up to Boston, and this Sunday I'll be ready to redeem myself. OK, we'll continue our journey back through time and trek sets. Today we have Allegiance.
Good Card: Conflict
Why: With all the garbage in the past to lower dilemma draws and points (RATS, Mot, Vic, etc) I'm for anything that makes more. I like this especially because it has two cost, either pitch 5 cards or lose 5 points. This means it's versatile and can be played by different affiliations. Anything that can snag 5 easy points, Borg or Romulan. Or anything that has lots of cards in hand, TNG or Ferengi. One draw back is that it can boost Tragic Turn, but most TT players boost their piles with Uninvited, so they can't have it all.
Good Card: Conflict
Why: With all the garbage in the past to lower dilemma draws and points (RATS, Mot, Vic, etc) I'm for anything that makes more. I like this especially because it has two cost, either pitch 5 cards or lose 5 points. This means it's versatile and can be played by different affiliations. Anything that can snag 5 easy points, Borg or Romulan. Or anything that has lots of cards in hand, TNG or Ferengi. One draw back is that it can boost Tragic Turn, but most TT players boost their piles with Uninvited, so they can't have it all.
Bad Card: Reman Assault Team
Why: The 'player' in me wants to prove the 'cynic' in me wrong and make a deck to make this card work, but I doubt I could. One, it plays on a ship. For some reason, I just don't like playing events on ships. It makes me feel dirty or something. Two, it cost too much. Three, it won't help against Tragic Turn. Stopped Remans don't count as Remans. Fail. Maybe one day, a massive Romulan Reman Machine can be competitive, but that day isn't today.
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Today's Pic: A Drunk Midget's first haircut.
1 comment:
I have no problem with playing events on ships, as long as it makes sense. But for some reason, I think the cards on ships that make most sense is those you normaly don't play on your own ships (ie damage cards).
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