"A blog is a conversation nobody wants to have with you." -Michelle Wolfe
Friday, June 15, 2012
Good Card, Bad Card #69
The "Great Trek Depression" is over and I have returned. In my return I bear gifts. A spoiler from Lineage. A day or two ago we got to see the new Dominion mission Stage Covert Fleet. That was pretty sexy. Recruit Ally here isn't as sexy, but she's still a very pretty mission. Too bad these two don't really go together. Strength > 36 is pretty tough for a Cardassian or NA deck, unless were talking androids, but it's good to see Dominion finally getting some good mission options. It's long overdue.
Since I'm four PBR pounders deep tonight, I'll spare you any deep thoughts and get straight back into Good Card, Bad Card. This time we'll take two mission from the last set Unity.
Good Card: Fulfill Temporal Paradox
Why: I think we need more Gamma Quadrant love in 2E. All the premiere, and most of the other, Gamma missions suck. There's just something missing when it comes to non-Dominion Gamma missions (all Gamma really, hence the new missions). I like the gimmick of higher solving requirements, but with some sort of attribute boost. The mission is only 30 points, so it won't lead to any two-mission cheese nonsense. It's just a solid, neat mission. Something this game can always use. Plus, it goes good with a hologram deck. Good, clean fun.
Bad Card: Evade Samaritan Snare
Why: A classic example of a card not doing what it was designed to do. Design wanted to water down excessive downloads (Like K'Tal and Fourth), yet somewhere they missed the mark completely on this one. Maybe during playtesting it got diluted? Pitching a card of your choice is meaningless when you can download any verb of your choice. Hell, if I have Guidance of the Council out I can discard a personnel I already have in play first then discard that when I use K'Tal. You could argue that it even HELPS Klingon high council decks by getting rid of unwanted cards in the deck. This mission should read, "...he or she must discard a random card from hand for each headquarters missions they command." Like card after card Design put out to curtail Tragic Turn that didn't do it's job, Evade Samaritan Snare is impotent against downloads. When you design a hammer you need to keep it a hammer.
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