Making personal attacks in the thread about personal attacks? Really? Take a couple days off, come back next week and try to play nice, or the next one will be longer.
I like the threat on the end. After all these years, that's supposed to scare me straight? A moderator with a Napolean complex? Nah.... that's working under the impression that I need to be on the CC boards. These Midwest clowns want me banned more then I want to be around. Why else would I feed them red meat?
So how did this nonsense flare up again? I posted this, just a random response to another player, at the time I didn't think much of it. Then Charlie made it the prime example of a personal attack:
prylardurden wrote:
Or are you just saving your 'broken' deck so a MN player can win Worlds? /semi-joking response
KillerB wrote:
I doubt Waso here represents the best MN has to offer these days. Good god I hope not....
KillerB wrote:
I doubt Waso here represents the best MN has to offer these days. Good god I hope not....
I guess the usual suspect cried to Charlie to have my head. After it was clear I wasn't going to be banished, the usual Minnesota passive/aggressive response:
Lore wrote:
Change the rule today?!? What are you talking about? In this article, posted in February 4 months ago, Chris was pretty clear. The fact of the matter is, no serious action has been taken against any of the offenders. You know what? F this... I'm out.
I committed the cardinal sin of responding to Kris on the boards. Pointing out the 'I'm taking my ball and going home' bluff they pull every time they don't get their way. Kevin Jaeger did it, Kris has done it in the past. Apparently pointing out passive/aggressive behavior is a "personal attack" on the TrekCC boards. Then I was banned.
The kangaroo court has judged me, and so be it. For over a year now, whenever I say something to shake their fragile emotions they cry to Charlie. When Charlie doesn't give in to their demands (You should've saw Kris demands when he threatened to sue the CC) they threaten to quit the game, and that others will quit the game. This is a tactic that works with Charlie for some reason. But, they're still here, and you can't name one person who's not around because of me. Sure Kevin 'quit' for a month, the same time he took the role of 2E Rules Liaison (opps! did I just out him? Sorry), then he was right back. Same with Kris, and now this next Minnesota wierdo who's on the boards all the time. I'll give it 2 weeks before he is back. These are the same people who cry favoritism and that Charlie is a puppet for Neil when it comes to Trek decisions. All this bullshit and stress for people WHO DON'T EVEN GO TO WORLDS. Wow, even if they weren't bluffing about quitting, what would we really lose? A couple of crybaby, emo kids who are too afraid to attend Worlds because their egos couldn't handle any kind of failure. All they do is sit back and shit on anything anybody ever does. Well, unless 24 jobbers show up for a Minnesota tournament once a year. Then it's the greatest thing in that's ever happened to Trek.
Let's talk cards instead of Blood Feud. To 'release my pain' I'll take my agression out on Peak Performance. It's the set that keeps on giving.... broken cards and headaches...
Good Card: The Text of the Kosst Amojan
Why: This is a great example of how retrieval should work. A unique event that plays on table. So you can only do it once each turn and it can be destroyed by an opponent, fair enough. Stopping a personnel for a cost. That a whole lot better than something goofy like losing 5 points or beginning a mission attempt. And to get exactly the card I want I have to have two copies of it in the discard pile. That's something not easy to do. Plus, the other removes from game. That eliminates any kind of loops that can lead to 'counterfeit' games. So hopefully Design learned something for broken Kira. Don't put retrieval on personnel. Put it on events that play in core and make in an order.
Why: This is a great example of how retrieval should work. A unique event that plays on table. So you can only do it once each turn and it can be destroyed by an opponent, fair enough. Stopping a personnel for a cost. That a whole lot better than something goofy like losing 5 points or beginning a mission attempt. And to get exactly the card I want I have to have two copies of it in the discard pile. That's something not easy to do. Plus, the other removes from game. That eliminates any kind of loops that can lead to 'counterfeit' games. So hopefully Design learned something for broken Kira. Don't put retrieval on personnel. Put it on events that play in core and make in an order.
Why: The card itself isn't the worse thing ever. The problem is logic. Going into Peak Performance, just like now, the best two affiliations were Borg and Klingon. So what do they put in Peak Performance? Two nasty interrupts for both. Exchange Program is nowhere as bad an Unrelenting, but it's just something that Klingons didn't need. Now after I get ass raped by Krudge I'm going to lose one or two guys at my HQ. In 2E you're supposed to be safe at your HQ. This is a 1E lesson forgotten by the 2E Design team. Borg and Klingon are above the others because set after set they kept getting another card. Then all of a sudden, you combine x,y, and z and you have something that's way over the power curve. Design isn't all that hard in the conception phase. That is, if there's a Tier-1 presence on the Design team. You ask yourself, "what affiliations are too strong, and what affiliations need a boost?" Instead of trying to come up with silly teams, maybe it's best to get back to basics?
No comments:
Post a Comment