
So we finally stumbled to the finish line and back to where it all started, Premier. Well.... where it started for a second time anyways. I would do a 1E GCBC, but would probably end up in an asylum if I did.

Why: An oldie, but a goodie. If Len dies before me, I'm going to put a copy of this dilemma in his casket. I don't love it as much as him, but I pack this dilemma from time to time. The obvious combo is putting Picking up the Pieces (previous good card) in front of it. Unless they can make someone lose a skill (or gain one) they won't have the geology. And archeology is a pretty easy skill to track. It's just a good solid skill dilemma that, if you're a good player, you can stop your opponent easily if you're tracking right. This is a lost art form is 2E, too many non-skill dilemmas and too many easy ways to pop skills. In the early days, skill tracking is what separated the best from the best at Worlds. Now it's who can turn the most dilemmas into 'blanks'. Back to the card, did I mention it usually craps all over Klingon too? It does, most of the time. Those are two skills the Empire doesn't care much about.

Why: Every time I almost had the balls to throw one or two of these in a deck just for fun I punked out. They're just too damn expensive. Shit, Vascular Pad unstops a person and it only cost 4. This is just going to let me spin the wheel one more time. I always wanted to see a personnel who made this card cheaper. This terrible El Aurian on the image, from the DS9 episode, I forget his name. Every time I almost packed this equipment I thought about how sad I would be if someone played Equipment Malfunction. Now somebody could steal it with Stem-Bolts. That would really piss me off. Downright rude.
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Today's Pic: You can find everything on EBay. Just something I picked up for GenCon. Big things planned for this year, big things....
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