Thursday, October 27, 2011

Good Card, Bad Card #68

I'm for Worlds in Sydney. I can't say I'm thrilled with it, but I'm not upset like some people are. Maybe it's because I'm still in a post-Worlds funk. But it's not like there's prizes anymore, it's just a 'title'. They Aussies have been lobbying for Worlds for a long time. And unlike Europe, they put an impressive bid in for it. They look like they have their act together. So I say 'what the hell, give it a go'. When this debate was going back and forth years ago I suggested that the CC somehow gave out a free plane ticket for the North American and European continental winners. That way you can still have a true 'world championship'. Sadly, that isn't going to happen. It will be a glorified local, with a few people who can actually afford that kind of trip in this economy. That's in no way me trying to delegitimize or devalue next years worlds. It's just the reality of the situation giving circumstance and geography. I'm going to take two events for this week's GCBC.

Good Card: Extreme Measures

Why: This card falls under the 'hammer' category. It's designed to punish people playing Krudge. Ironically I haven't seen much of Krudge lately, so this card showed up a little late. But you never know when he might show his ugly mug again, so this is a good card to have around. I wish this card cost a little less, that way it was more useful late game. 99% of the time you won't be playing against Krudge (unless you're like me and have to play with DC clowns who can't stop playing Klingon) so blowing up my extra high-cost ship for a few extra counters can help out. And among other reasons, this card has a awesome image. At least something good came out of Search for Spock.

Bad Card: Mudd's Women

Why: I don't know where to begin with Mudd's Women. It's bad on many levels. For starters, I have to pay a cost (discard a card from hand) to maybe get some extra counters. I might not even randomly select the person I name. Sure, some dilemmas like Personnel Duty and An Issue of Trust are sneaky and 'randomly select all but one' and I can help my chances, but that's a stretch. So even if I pop Mudd's Women once or twice and put two cards on it, ready to get my extra 4 counters (forget the fact I paid 2 for it, so once just breaks you even), I have to wait until the start of my next turn. Meaning my opponent has the chance to destroy the event. And if he does, the cards on it get discarded. The first time I saw this card was in a draft event at GenCon a few years back. I'm the first to admit I'm the worst draft player ever, but this card even stunk in that format.

No comments: